#!/usr/bin/python # -*- coding: GBK -*- # ##@package # # @todo: Ä¿±êÖ¸¶¨buffÏ£¬´óÓÚµÈÓڲ㼶Ìá¸ß¼¼Ä̶ܹ¨ÖµÉ˺¦ # # @author: Alee # @date 2019-6-1 ÏÂÎç10:16:30 # @version 1.0 # # @note: # #--------------------------------------------------------------------- import ChConfig import GameWorld import SkillCommon import GameObj # Ä¿±êij¸ö״̬ʱ´¥·¢ def CheckCanHappen(attacker, defender, effect, curSkill): if not defender: return False buff = SkillCommon.FindBuffByOwner(defender, effect.GetEffectValue(1), attacker.GetID(), attacker.GetGameObjType()) if not buff: return False if buff.GetLayer() < effect.GetEffectValue(2): return False return True def GetValue(attacker, defender, effect): return effect.GetEffectValue(0)