using UnityEditor; using UnityEngine; [CustomEditor(typeof(CellView), true)] public class CellViewEditor : Editor { public override void OnInspectorGUI() { CellView cellView = (CellView)target; ButtonEx buttonEx = cellView.GetComponent(); if (buttonEx != null) { EditorGUILayout.HelpBox("CellView和ButtonEx 不能同时挂载!请改用Button", MessageType.Error); } base.OnInspectorGUI(); } }