//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Wednesday, January 10, 2018 //-------------------------------------------------------- using UnityEngine; using System.Collections; using UnityEditor; [CustomEditor(typeof(Tween))] public class TweenEditor : Editor { public override void OnInspectorGUI() { var tween = (Tween)target; tween.curve = (TweenCurve)EditorGUILayout.ObjectField("动画曲线", tween.curve, typeof(TweenCurve), true); tween.from = EditorGUILayout.Vector3Field("开始", tween.from); tween.to = EditorGUILayout.Vector3Field("结束", tween.to); tween.delayMode = (Tween.DelayMode)EditorGUILayout.EnumPopup("延迟方式", tween.delayMode); if (tween.delayMode == Tween.DelayMode.Time) { tween.delay = EditorGUILayout.FloatField("延迟时间", tween.delay); } tween.duration = EditorGUILayout.FloatField("动画时间", tween.duration); tween.trigger = (Tween.Trigger)EditorGUILayout.EnumPopup("触发模式", tween.trigger); tween.wrapMode = (Tween.WrapMode)EditorGUILayout.EnumPopup("循环模式", tween.wrapMode); tween.reversal = EditorGUILayout.Toggle("反转", tween.reversal); } }