using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using NativeWebSocket; public class Connection : MonoBehaviour { WebSocket websocket; // Start is called before the first frame update async void Start() { // websocket = new WebSocket("ws://echo.websocket.org"); websocket = new WebSocket("ws://localhost:3000"); websocket.OnOpen += () => { Debug.Log("Connection open!"); }; websocket.OnError += (e) => { Debug.Log("Error! " + e); }; websocket.OnClose += (e) => { Debug.Log("Connection closed!"); }; websocket.OnMessage += (bytes) => { // Reading a plain text message var message = System.Text.Encoding.UTF8.GetString(bytes); Debug.Log("Received OnMessage! (" + bytes.Length + " bytes) " + message); }; // Keep sending messages at every 0.3s InvokeRepeating("SendWebSocketMessage", 0.0f, 0.3f); await websocket.Connect(); } void Update() { #if !UNITY_WEBGL || UNITY_EDITOR websocket.DispatchMessageQueue(); #endif } async void SendWebSocketMessage() { if (websocket.State == WebSocketState.Open) { // Sending bytes await websocket.Send(new byte[] { 10, 20, 30 }); // Sending plain text await websocket.SendText("plain text message"); } } private async void OnApplicationQuit() { await websocket.Close(); } }