using HybridCLR.Editor.Meta;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEditor;
using UnityEditor.Build;
using UnityEngine;
namespace HybridCLR.Editor.BuildProcessors
{
///
/// 将热更新dll从Build过程中过滤,防止打包到主工程中
///
internal class FilterHotFixAssemblies : IFilterBuildAssemblies
{
public int callbackOrder => 0;
public string[] OnFilterAssemblies(BuildOptions buildOptions, string[] assemblies)
{
if (!SettingsUtil.Enable)
{
Debug.Log($"[FilterHotFixAssemblies] disabled");
return assemblies;
}
List allHotUpdateDllNames = SettingsUtil.HotUpdateAssemblyNamesExcludePreserved;
// 检查是否重复填写
var hotUpdateDllSet = new HashSet();
foreach(var hotUpdateDll in allHotUpdateDllNames)
{
if (string.IsNullOrWhiteSpace(hotUpdateDll))
{
throw new BuildFailedException($"hot update assembly name cann't be empty");
}
if (!hotUpdateDllSet.Add(hotUpdateDll))
{
throw new BuildFailedException($"hot update assembly:{hotUpdateDll} is duplicated");
}
}
var assResolver = MetaUtil.CreateHotUpdateAssemblyResolver(EditorUserBuildSettings.activeBuildTarget, allHotUpdateDllNames);
// 检查是否填写了正确的dll名称
foreach (var hotUpdateDllName in allHotUpdateDllNames)
{
if (assemblies.Select(Path.GetFileNameWithoutExtension).All(ass => ass != hotUpdateDllName)
&& string.IsNullOrEmpty(assResolver.ResolveAssembly(hotUpdateDllName, false)))
{
throw new BuildFailedException($"hot update assembly:{hotUpdateDllName} doesn't exist");
}
}
// 将热更dll从打包列表中移除
return assemblies.Where(ass =>
{
string assName = Path.GetFileNameWithoutExtension(ass);
bool reserved = allHotUpdateDllNames.All(dll => !assName.Equals(dll, StringComparison.Ordinal));
if (!reserved)
{
Debug.Log($"[FilterHotFixAssemblies] filter assembly:{assName}");
}
return reserved;
}).ToArray();
}
}
}