using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Cysharp.Threading.Tasks;
///
/// 启动状态接口
///
public interface ILaunchState
{
///
/// 状态名称
///
string StateName { get; }
///
/// 进入状态
///
UniTask OnEnter();
///
/// 执行状态
///
UniTask OnExecute();
///
/// 退出状态
///
UniTask OnExit();
}