using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using System.IO; using UnityEngine.UI; using System.Reflection; public class ExportVersionConfigEx : EditorWindow { [MenuItem("程序/同步VersionConfigEx.txt", false)] private static void Export() { //生成VersionConfigEx.txt 提供给AOT启动时使用 var json = JsonUtility.ToJson(VersionConfig.Get()); string versionConfigExFile = Application.dataPath + "/Resources/VersionConfigEx.txt"; if (File.Exists(versionConfigExFile)) { File.Delete(versionConfigExFile); } File.WriteAllText(versionConfigExFile, json); AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); Debug.Log("同步VersionConfigEx.txt成功"); } }