/****************************************************************************** * Spine Runtimes License Agreement * Last updated July 28, 2023. Replaces all prior versions. * * Copyright (c) 2013-2023, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software or * otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ // Contributed by: Mitch Thompson #if UNITY_2023_2_OR_NEWER #define MENU_REQUIRES_DIFFERENT_NESTED_NAME #endif using Spine; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using UnityEditor; using UnityEngine; namespace Spine.Unity.Editor { public struct SpineDrawerValuePair { public string stringValue; public SerializedProperty property; public SpineDrawerValuePair (string val, SerializedProperty property) { this.stringValue = val; this.property = property; } } public abstract class SpineTreeItemDrawerBase : PropertyDrawer where T : SpineAttributeBase { protected SkeletonDataAsset skeletonDataAsset; internal const string NoneStringConstant = ""; internal virtual string NoneString { get { return NoneStringConstant; } } GUIContent noneLabel; GUIContent NoneLabel (Texture2D image = null) { if (noneLabel == null) noneLabel = new GUIContent(NoneString); noneLabel.image = image; return noneLabel; } static GUIStyle errorPopupStyle; GUIStyle ErrorPopupStyle { get { if (errorPopupStyle == null) errorPopupStyle = new GUIStyle(EditorStyles.popup); errorPopupStyle.normal.textColor = Color.red; errorPopupStyle.hover.textColor = Color.red; errorPopupStyle.focused.textColor = Color.red; errorPopupStyle.active.textColor = Color.red; return errorPopupStyle; } } protected T TargetAttribute { get { return (T)attribute; } } protected SerializedProperty SerializedProperty { get; private set; } protected abstract Texture2D Icon { get; } protected bool IsValueValid (SerializedProperty property) { if (skeletonDataAsset != null) { SkeletonData skeletonData = skeletonDataAsset.GetSkeletonData(true); if (skeletonData != null && !string.IsNullOrEmpty(property.stringValue)) return IsValueValid(skeletonData, property); } return true; } protected virtual bool IsValueValid (SkeletonData skeletonData, SerializedProperty property) { return true; } public override void OnGUI (Rect position, SerializedProperty property, GUIContent label) { SerializedProperty = property; if (property.propertyType != SerializedPropertyType.String) { EditorGUI.LabelField(position, "ERROR:", "May only apply to type string"); return; } // Handle multi-editing when instances don't use the same SkeletonDataAsset. if (!SpineInspectorUtility.TargetsUseSameData(property.serializedObject)) { EditorGUI.DelayedTextField(position, property, label); return; } SerializedProperty dataField = property.FindBaseOrSiblingProperty(TargetAttribute.dataField); if (dataField != null) { UnityEngine.Object objectReferenceValue = dataField.objectReferenceValue; if (objectReferenceValue is SkeletonDataAsset) { skeletonDataAsset = (SkeletonDataAsset)objectReferenceValue; } else if (objectReferenceValue is IHasSkeletonDataAsset) { IHasSkeletonDataAsset hasSkeletonDataAsset = (IHasSkeletonDataAsset)objectReferenceValue; if (hasSkeletonDataAsset != null) skeletonDataAsset = hasSkeletonDataAsset.SkeletonDataAsset; } else if (objectReferenceValue != null) { EditorGUI.LabelField(position, "ERROR:", "Invalid reference type"); return; } } else { UnityEngine.Object targetObject = property.serializedObject.targetObject; IHasSkeletonDataAsset hasSkeletonDataAsset = targetObject as IHasSkeletonDataAsset; if (hasSkeletonDataAsset == null) { Component component = targetObject as Component; if (component != null) hasSkeletonDataAsset = component.GetComponentInChildren(typeof(IHasSkeletonDataAsset)) as IHasSkeletonDataAsset; } if (hasSkeletonDataAsset != null) skeletonDataAsset = hasSkeletonDataAsset.SkeletonDataAsset; } if (skeletonDataAsset == null) { if (TargetAttribute.fallbackToTextField) { EditorGUI.PropertyField(position, property); //EditorGUI.TextField(position, label, property.stringValue); } else { EditorGUI.LabelField(position, "ERROR:", "Must have reference to a SkeletonDataAsset"); } skeletonDataAsset = property.serializedObject.targetObject as SkeletonDataAsset; if (skeletonDataAsset == null) return; } position = EditorGUI.PrefixLabel(position, label); Texture2D image = Icon; GUIStyle usedStyle = IsValueValid(property) ? EditorStyles.popup : ErrorPopupStyle; string propertyStringValue = (property.hasMultipleDifferentValues) ? SpineInspectorUtility.EmDash : property.stringValue; if (!TargetAttribute.avoidGenericMenu) { if (GUI.Button(position, string.IsNullOrEmpty(propertyStringValue) ? NoneLabel(image) : SpineInspectorUtility.TempContent(propertyStringValue, image), usedStyle)) Selector(property); } else { SkeletonData skeletonData = skeletonDataAsset.GetSkeletonData(false); List contentList = new List(); List valueList = new List(); PopulatePopupList(ref contentList, ref valueList, image, property, TargetAttribute, skeletonData); int currentIndex = valueList.IndexOf(propertyStringValue); int previousIndex = currentIndex; currentIndex = EditorGUI.Popup(position, currentIndex, contentList.ToArray()); if (previousIndex != currentIndex) { property.stringValue = valueList[currentIndex]; property.serializedObject.ApplyModifiedProperties(); } } } public ISkeletonComponent GetTargetSkeletonComponent (SerializedProperty property) { SerializedProperty dataField = property.FindBaseOrSiblingProperty(TargetAttribute.dataField); if (dataField != null) { ISkeletonComponent skeletonComponent = dataField.objectReferenceValue as ISkeletonComponent; if (dataField.objectReferenceValue != null && skeletonComponent != null) // note the overloaded UnityEngine.Object == null check. Do not simplify. return skeletonComponent; } else { Component component = property.serializedObject.targetObject as Component; if (component != null) return component.GetComponentInChildren(typeof(ISkeletonComponent)) as ISkeletonComponent; } return null; } protected virtual void Selector (SerializedProperty property) { SkeletonData data = skeletonDataAsset.GetSkeletonData(true); if (data == null) return; GenericMenu menu = new GenericMenu(); PopulateMenu(menu, property, this.TargetAttribute, data); menu.ShowAsContext(); } protected abstract void PopulateMenu (GenericMenu menu, SerializedProperty property, T targetAttribute, SkeletonData data); protected virtual void HandleSelect (object menuItemObject) { SpineDrawerValuePair clickedItem = (SpineDrawerValuePair)menuItemObject; SerializedProperty serializedProperty = clickedItem.property; if (serializedProperty.serializedObject.isEditingMultipleObjects) serializedProperty.stringValue = "oaifnoiasf��123526"; // HACK: to trigger change on multi-editing. serializedProperty.stringValue = clickedItem.stringValue; serializedProperty.serializedObject.ApplyModifiedProperties(); } protected virtual void PopulatePopupList (ref List contentList, ref List valueList, Texture2D image, SerializedProperty property, T targetAttribute, SkeletonData data) { contentList.Add(new GUIContent("Type Not Supported")); valueList.Add(string.Empty); } public override float GetPropertyHeight (SerializedProperty property, GUIContent label) { return 18; } } [CustomPropertyDrawer(typeof(SpineSlot))] public class SpineSlotDrawer : SpineTreeItemDrawerBase { protected override Texture2D Icon { get { return SpineEditorUtilities.Icons.slot; } } protected override bool IsValueValid (SkeletonData skeletonData, SerializedProperty property) { return skeletonData.FindSlot(property.stringValue) != null; } protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineSlot targetAttribute, SkeletonData data) { if (TargetAttribute.includeNone) menu.AddItem(new GUIContent(NoneString), !property.hasMultipleDifferentValues && string.IsNullOrEmpty(property.stringValue), HandleSelect, new SpineDrawerValuePair(string.Empty, property)); IEnumerable orderedSlots = data.Slots.Items.OrderBy(slotData => slotData.Name); foreach (SlotData slotData in orderedSlots) { int slotIndex = slotData.Index; string name = slotData.Name; if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal)) { if (targetAttribute.containsBoundingBoxes) { List skinEntries = new List(); foreach (Skin skin in data.Skins) { skin.GetAttachments(slotIndex, skinEntries); } bool hasBoundingBox = false; foreach (Skin.SkinEntry entry in skinEntries) { BoundingBoxAttachment bbAttachment = entry.Attachment as BoundingBoxAttachment; if (bbAttachment != null) { string menuLabel = bbAttachment.IsWeighted() ? name + " (!)" : name; menu.AddItem(new GUIContent(menuLabel), !property.hasMultipleDifferentValues && name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property)); hasBoundingBox = true; break; } } if (!hasBoundingBox) menu.AddDisabledItem(new GUIContent(name)); } else { menu.AddItem(new GUIContent(name), !property.hasMultipleDifferentValues && name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property)); } } } } } [CustomPropertyDrawer(typeof(SpineSkin))] public class SpineSkinDrawer : SpineTreeItemDrawerBase { const string DefaultSkinName = "default"; protected override Texture2D Icon { get { return SpineEditorUtilities.Icons.skin; } } internal override string NoneString { get { return TargetAttribute.defaultAsEmptyString ? DefaultSkinName : NoneStringConstant; } } protected override bool IsValueValid (SkeletonData skeletonData, SerializedProperty property) { return skeletonData.FindSkin(property.stringValue) != null; } public static void GetSkinMenuItems (SkeletonData data, List outputNames, List outputMenuItems, bool includeNone = true) { if (data == null) return; if (outputNames == null) return; if (outputMenuItems == null) return; ExposedList skins = data.Skins; outputNames.Clear(); outputMenuItems.Clear(); Texture2D icon = SpineEditorUtilities.Icons.skin; if (includeNone) { outputNames.Add(""); outputMenuItems.Add(new GUIContent(NoneStringConstant, icon)); } foreach (Skin s in skins) { string skinName = s.Name; outputNames.Add(skinName); outputMenuItems.Add(new GUIContent(skinName, icon)); } } protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineSkin targetAttribute, SkeletonData data) { menu.AddDisabledItem(new GUIContent(skeletonDataAsset.name)); menu.AddSeparator(""); if (targetAttribute.includeNone) menu.AddItem(new GUIContent(NoneStringConstant), !property.hasMultipleDifferentValues && string.IsNullOrEmpty(property.stringValue), HandleSelect, new SpineDrawerValuePair(string.Empty, property)); for (int i = 0; i < data.Skins.Count; i++) { string name = data.Skins.Items[i].Name; if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal)) { bool isDefault = string.Equals(name, DefaultSkinName, StringComparison.Ordinal); string choiceValue = TargetAttribute.defaultAsEmptyString && isDefault ? string.Empty : name; menu.AddItem(new GUIContent(name), !property.hasMultipleDifferentValues && choiceValue == property.stringValue, HandleSelect, new SpineDrawerValuePair(choiceValue, property)); } } } protected override void PopulatePopupList (ref List contentList, ref List valueList, Texture2D image, SerializedProperty property, SpineSkin targetAttribute, SkeletonData data) { if (targetAttribute.includeNone) { contentList.Add(new GUIContent(NoneStringConstant, image)); valueList.Add(string.Empty); } for (int i = 0; i < data.Skins.Count; i++) { string name = data.Skins.Items[i].Name; if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal)) { bool isDefault = string.Equals(name, DefaultSkinName, StringComparison.Ordinal); string choiceValue = TargetAttribute.defaultAsEmptyString && isDefault ? string.Empty : name; contentList.Add(new GUIContent(name, image)); valueList.Add(choiceValue); } } } } [CustomPropertyDrawer(typeof(SpineAnimation))] public class SpineAnimationDrawer : SpineTreeItemDrawerBase { protected override Texture2D Icon { get { return SpineEditorUtilities.Icons.animation; } } protected override bool IsValueValid (SkeletonData skeletonData, SerializedProperty property) { return skeletonData.FindAnimation(property.stringValue) != null; } public static void GetAnimationMenuItems (SkeletonData data, List outputNames, List outputMenuItems, bool includeNone = true) { if (data == null) return; if (outputNames == null) return; if (outputMenuItems == null) return; ExposedList animations = data.Animations; outputNames.Clear(); outputMenuItems.Clear(); if (includeNone) { outputNames.Add(""); outputMenuItems.Add(new GUIContent(NoneStringConstant, SpineEditorUtilities.Icons.animation)); } foreach (Animation a in animations) { string animationName = a.Name; outputNames.Add(animationName); outputMenuItems.Add(new GUIContent(animationName, SpineEditorUtilities.Icons.animation)); } } protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineAnimation targetAttribute, SkeletonData data) { ExposedList animations = skeletonDataAsset.GetAnimationStateData().SkeletonData.Animations; if (TargetAttribute.includeNone) menu.AddItem(new GUIContent(NoneString), !property.hasMultipleDifferentValues && string.IsNullOrEmpty(property.stringValue), HandleSelect, new SpineDrawerValuePair(string.Empty, property)); for (int i = 0; i < animations.Count; i++) { string name = animations.Items[i].Name; if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal)) menu.AddItem(new GUIContent(name), !property.hasMultipleDifferentValues && name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property)); } } protected override void PopulatePopupList (ref List contentList, ref List valueList, Texture2D image, SerializedProperty property, SpineAnimation targetAttribute, SkeletonData data) { ExposedList animations = data.Animations; if (targetAttribute.includeNone) { contentList.Add(new GUIContent(NoneString, image)); valueList.Add(string.Empty); } for (int i = 0; i < animations.Count; i++) { string name = animations.Items[i].Name; if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal)) { contentList.Add(new GUIContent(name, image)); valueList.Add(name); } } } } [CustomPropertyDrawer(typeof(SpineEvent))] public class SpineEventNameDrawer : SpineTreeItemDrawerBase { protected override Texture2D Icon { get { return SpineEditorUtilities.Icons.userEvent; } } protected override bool IsValueValid (SkeletonData skeletonData, SerializedProperty property) { return skeletonData.FindEvent(property.stringValue) != null; } public static void GetEventMenuItems (SkeletonData data, List eventNames, List menuItems, bool includeNone = true) { if (data == null) return; ExposedList animations = data.Events; eventNames.Clear(); menuItems.Clear(); if (includeNone) { eventNames.Add(""); menuItems.Add(new GUIContent(NoneStringConstant, SpineEditorUtilities.Icons.userEvent)); } foreach (EventData a in animations) { string animationName = a.Name; eventNames.Add(animationName); menuItems.Add(new GUIContent(animationName, SpineEditorUtilities.Icons.userEvent)); } } protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineEvent targetAttribute, SkeletonData data) { ExposedList events = skeletonDataAsset.GetSkeletonData(false).Events; if (TargetAttribute.includeNone) menu.AddItem(new GUIContent(NoneString), !property.hasMultipleDifferentValues && string.IsNullOrEmpty(property.stringValue), HandleSelect, new SpineDrawerValuePair(string.Empty, property)); for (int i = 0; i < events.Count; i++) { EventData eventObject = events.Items[i]; string name = eventObject.Name; if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal)) { if (!TargetAttribute.audioOnly || !string.IsNullOrEmpty(eventObject.AudioPath)) { menu.AddItem(new GUIContent(name), !property.hasMultipleDifferentValues && name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property)); } } } } } [CustomPropertyDrawer(typeof(SpineIkConstraint))] public class SpineIkConstraintDrawer : SpineTreeItemDrawerBase { protected override Texture2D Icon { get { return SpineEditorUtilities.Icons.constraintIK; } } protected override bool IsValueValid (SkeletonData skeletonData, SerializedProperty property) { return skeletonData.FindIkConstraint(property.stringValue) != null; } protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineIkConstraint targetAttribute, SkeletonData data) { ExposedList constraints = skeletonDataAsset.GetSkeletonData(false).IkConstraints; if (TargetAttribute.includeNone) menu.AddItem(new GUIContent(NoneString), !property.hasMultipleDifferentValues && string.IsNullOrEmpty(property.stringValue), HandleSelect, new SpineDrawerValuePair(string.Empty, property)); for (int i = 0; i < constraints.Count; i++) { string name = constraints.Items[i].Name; if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal)) menu.AddItem(new GUIContent(name), !property.hasMultipleDifferentValues && name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property)); } } } [CustomPropertyDrawer(typeof(SpineTransformConstraint))] public class SpineTransformConstraintDrawer : SpineTreeItemDrawerBase { protected override Texture2D Icon { get { return SpineEditorUtilities.Icons.constraintTransform; } } protected override bool IsValueValid (SkeletonData skeletonData, SerializedProperty property) { return skeletonData.FindTransformConstraint(property.stringValue) != null; } protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineTransformConstraint targetAttribute, SkeletonData data) { ExposedList constraints = skeletonDataAsset.GetSkeletonData(false).TransformConstraints; if (TargetAttribute.includeNone) menu.AddItem(new GUIContent(NoneString), !property.hasMultipleDifferentValues && string.IsNullOrEmpty(property.stringValue), HandleSelect, new SpineDrawerValuePair(string.Empty, property)); for (int i = 0; i < constraints.Count; i++) { string name = constraints.Items[i].Name; if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal)) menu.AddItem(new GUIContent(name), !property.hasMultipleDifferentValues && name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property)); } } } [CustomPropertyDrawer(typeof(SpinePathConstraint))] public class SpinePathConstraintDrawer : SpineTreeItemDrawerBase { protected override Texture2D Icon { get { return SpineEditorUtilities.Icons.constraintPath; } } protected override bool IsValueValid (SkeletonData skeletonData, SerializedProperty property) { return skeletonData.FindPathConstraint(property.stringValue) != null; } protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpinePathConstraint targetAttribute, SkeletonData data) { ExposedList constraints = skeletonDataAsset.GetSkeletonData(false).PathConstraints; if (TargetAttribute.includeNone) menu.AddItem(new GUIContent(NoneString), !property.hasMultipleDifferentValues && string.IsNullOrEmpty(property.stringValue), HandleSelect, new SpineDrawerValuePair(string.Empty, property)); for (int i = 0; i < constraints.Count; i++) { string name = constraints.Items[i].Name; if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal)) menu.AddItem(new GUIContent(name), !property.hasMultipleDifferentValues && name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property)); } } } [CustomPropertyDrawer(typeof(SpineAttachment))] public class SpineAttachmentDrawer : SpineTreeItemDrawerBase { protected override Texture2D Icon { get { return SpineEditorUtilities.Icons.genericAttachment; } } protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineAttachment targetAttribute, SkeletonData data) { ISkeletonComponent skeletonComponent = GetTargetSkeletonComponent(property); List validSkins = new List(); if (skeletonComponent != null && targetAttribute.currentSkinOnly) { Skin currentSkin = null; SerializedProperty skinProperty = property.FindBaseOrSiblingProperty(targetAttribute.skinField); if (skinProperty != null) currentSkin = skeletonComponent.Skeleton.Data.FindSkin(skinProperty.stringValue); currentSkin = currentSkin ?? skeletonComponent.Skeleton.Skin; if (currentSkin != null) validSkins.Add(currentSkin); else validSkins.Add(data.Skins.Items[0]); } else { foreach (Skin skin in data.Skins) if (skin != null) validSkins.Add(skin); } List attachmentNames = new List(); List placeholderNames = new List(); string prefix = ""; if (skeletonComponent != null && targetAttribute.currentSkinOnly) menu.AddDisabledItem(new GUIContent((skeletonComponent as Component).gameObject.name + " (Skeleton)")); else menu.AddDisabledItem(new GUIContent(skeletonDataAsset.name)); menu.AddSeparator(""); if (TargetAttribute.includeNone) { const string NullAttachmentName = ""; menu.AddItem(new GUIContent("Null"), !property.hasMultipleDifferentValues && property.stringValue == NullAttachmentName, HandleSelect, new SpineDrawerValuePair(NullAttachmentName, property)); menu.AddSeparator(""); } Skin defaultSkin = data.Skins.Items[0]; SerializedProperty slotProperty = property.FindBaseOrSiblingProperty(TargetAttribute.slotField); string slotMatch = ""; if (slotProperty != null) { if (slotProperty.propertyType == SerializedPropertyType.String) slotMatch = slotProperty.stringValue.ToLower(); } foreach (Skin skin in validSkins) { string skinPrefix = skin.Name + "/"; if (validSkins.Count > 1) prefix = skinPrefix; for (int i = 0; i < data.Slots.Count; i++) { if (slotMatch.Length > 0 && !(data.Slots.Items[i].Name.Equals(slotMatch, StringComparison.OrdinalIgnoreCase))) continue; attachmentNames.Clear(); placeholderNames.Clear(); List skinEntries = new List(); skin.GetAttachments(i, skinEntries); foreach (Skin.SkinEntry entry in skinEntries) { attachmentNames.Add(entry.Name); } if (skin != defaultSkin) { foreach (Skin.SkinEntry entry in skinEntries) { placeholderNames.Add(entry.Name); } skinEntries.Clear(); defaultSkin.GetAttachments(i, skinEntries); foreach (Skin.SkinEntry entry in skinEntries) { attachmentNames.Add(entry.Name); } } for (int a = 0; a < attachmentNames.Count; a++) { string attachmentPath = attachmentNames[a]; string menuPath = prefix + data.Slots.Items[i].Name + "/" + attachmentPath; string name = attachmentNames[a]; if (targetAttribute.returnAttachmentPath) name = skin.Name + "/" + data.Slots.Items[i].Name + "/" + attachmentPath; if (targetAttribute.placeholdersOnly && !placeholderNames.Contains(attachmentPath)) { menu.AddDisabledItem(new GUIContent(menuPath)); } else { menu.AddItem(new GUIContent(menuPath), !property.hasMultipleDifferentValues && name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property)); } } } } } } [CustomPropertyDrawer(typeof(SpineBone))] public class SpineBoneDrawer : SpineTreeItemDrawerBase { protected override Texture2D Icon { get { return SpineEditorUtilities.Icons.bone; } } protected override bool IsValueValid (SkeletonData skeletonData, SerializedProperty property) { return skeletonData.FindBone(property.stringValue) != null; } protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineBone targetAttribute, SkeletonData data) { menu.AddDisabledItem(new GUIContent(skeletonDataAsset.name)); menu.AddSeparator(""); if (TargetAttribute.includeNone) menu.AddItem(new GUIContent(NoneString), !property.hasMultipleDifferentValues && string.IsNullOrEmpty(property.stringValue), HandleSelect, new SpineDrawerValuePair(string.Empty, property)); for (int i = 0; i < data.Bones.Count; i++) { BoneData bone = data.Bones.Items[i]; string name = bone.Name; if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal)) { // jointName = "root/hip/bone" to show a hierarchial tree. string jointName = name; BoneData iterator = bone; while ((iterator = iterator.Parent) != null) { #if MENU_REQUIRES_DIFFERENT_NESTED_NAME jointName = string.Format("{0} /{1}", iterator.Name, jointName); #else jointName = string.Format("{0}/{1}", iterator.Name, jointName); #endif } menu.AddItem(new GUIContent(jointName), !property.hasMultipleDifferentValues && name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property)); } } } } [CustomPropertyDrawer(typeof(SpineAtlasRegion))] public class SpineAtlasRegionDrawer : PropertyDrawer { SerializedProperty atlasProp; protected SpineAtlasRegion TargetAttribute { get { return (SpineAtlasRegion)attribute; } } public override void OnGUI (Rect position, SerializedProperty property, GUIContent label) { if (property.propertyType != SerializedPropertyType.String) { EditorGUI.LabelField(position, "ERROR:", "May only apply to type string"); return; } string atlasAssetFieldName = TargetAttribute.atlasAssetField; if (string.IsNullOrEmpty(atlasAssetFieldName)) atlasAssetFieldName = "atlasAsset"; atlasProp = property.FindBaseOrSiblingProperty(atlasAssetFieldName); if (atlasProp == null) { EditorGUI.LabelField(position, "ERROR:", "Must have AtlasAsset variable!"); return; } else if (atlasProp.objectReferenceValue == null) { EditorGUI.LabelField(position, "ERROR:", "Atlas variable must not be null!"); return; } else if (!atlasProp.objectReferenceValue.GetType().IsSubclassOf(typeof(AtlasAssetBase)) && atlasProp.objectReferenceValue.GetType() != typeof(AtlasAssetBase)) { EditorGUI.LabelField(position, "ERROR:", "Atlas variable must be of type AtlasAsset!"); } position = EditorGUI.PrefixLabel(position, label); if (GUI.Button(position, property.stringValue, EditorStyles.popup)) Selector(property); } void Selector (SerializedProperty property) { GenericMenu menu = new GenericMenu(); AtlasAssetBase atlasAsset = (AtlasAssetBase)atlasProp.objectReferenceValue; Atlas atlas = atlasAsset.GetAtlas(); FieldInfo field = typeof(Atlas).GetField("regions", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); List regions = (List)field.GetValue(atlas); for (int i = 0; i < regions.Count; i++) { string name = regions[i].name; menu.AddItem(new GUIContent(name), !property.hasMultipleDifferentValues && name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property)); } menu.ShowAsContext(); } static void HandleSelect (object val) { SpineDrawerValuePair pair = (SpineDrawerValuePair)val; pair.property.stringValue = pair.stringValue; pair.property.serializedObject.ApplyModifiedProperties(); } } }