//-------------------------------------------------------- // [Author]: YYL // [ Date ]: #DateTime# //-------------------------------------------------------- using System.Collections.Generic; using System; using UnityEngine; using LitJson; public partial class #ClassName# : ConfigBase<#KEY#, #ClassName#> { static #ClassName#() { // 访问过静态构造函数 visit = true; } #Field# public override #KEY# LoadKey(string _key) { #KEY# key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); #Read# } catch (Exception exception) { Debug.LogError(exception); } } }