using UnityEditor; using UnityEngine; [CustomEditor(typeof(OutlineColor),true),CanEditMultipleObjects] public class OutlineColorEditor:Editor { public override void OnInspectorGUI() { base.OnInspectorGUI(); EditorGUILayout.Space(); OutlineColor outline = target as OutlineColor; outline.colorType = (QualityTextColType)EditorGUILayout.EnumPopup("颜色类型", outline.colorType); outline.effectDistanceEx = EditorGUILayout.Vector2Field("描边距离",outline.effectDistanceEx); } }