using UnityEngine; using UnityEditor; using System.IO; using System.Collections.Generic; namespace Assets.Editor.Tool { // public class AssetBundleBuildTool // { // [MenuItem("Tools/AB增量打包(不设置Label)")] // static void DoIt() // { // BuildAssetBundleOptions opt = BuildAssetBundleOptions.ChunkBasedCompression | BuildAssetBundleOptions.DeterministicAssetBundle | BuildAssetBundleOptions.StrictMode; // string outputPath = StringUtility.Contact(System.Environment.CurrentDirectory, "/AssetBundles/", EditorUserBuildSettings.activeBuildTarget.ToString()); // string streamingPath = StringUtility.Contact(Application.streamingAssetsPath, Path.AltDirectorySeparatorChar, EditorUserBuildSettings.activeBuildTarget.ToString()); // if (!Directory.Exists(outputPath)) // Directory.CreateDirectory(outputPath); // AssetBundleBuildExtersion.Build(outputPath, "builtin", opt, EditorUserBuildSettings.activeBuildTarget, false); // AssetBundleBuildExtersion.Build(outputPath, "audio", opt, EditorUserBuildSettings.activeBuildTarget, false); // AssetBundleBuildExtersion.Build(outputPath, "mobeffectshader", opt, EditorUserBuildSettings.activeBuildTarget, false); // AssetBundleBuildExtersion.Build(outputPath, "config", opt, EditorUserBuildSettings.activeBuildTarget, false); // TableTool.CopyConfigsToOutPutPath(StringUtility.Contact(outputPath, "/config")); // LuaBuildHelper.OnPreBuild(); // UpdateLuaSetting.SetAllLuaAssetBundleName(); // AssetBundleBuildExtersion.Build(outputPath, "lua", opt, EditorUserBuildSettings.activeBuildTarget, false); // LuaBuildHelper.OnPostBuild(); // AssetBundleBuildExtersion.Build(outputPath, "maps", opt, EditorUserBuildSettings.activeBuildTarget, false); // AssetBundleBuildExtersion.Build(outputPath, "ui", opt, EditorUserBuildSettings.activeBuildTarget, false); // var fileInfos = new List(); // FileExtersion.GetAllDirectoryFileInfos(outputPath, fileInfos); // AssetsVersionMaker.WriteAssetsVersionFile(outputPath, fileInfos); // if (Directory.Exists(streamingPath)) // Directory.Delete(streamingPath, true); // FileExtersion.DirectoryCopy(outputPath, streamingPath); // } // } }