using HybridCLR.Editor; using System; using UnityEditor; using UnityEditorInternal; namespace HybridCLR.Editor.Settings { [InitializeOnLoad] public static class EditorStatusWatcher { public static Action OnEditorFocused; static bool isFocused; static EditorStatusWatcher() => EditorApplication.update += Update; static void Update() { if (isFocused != InternalEditorUtility.isApplicationActive) { isFocused = InternalEditorUtility.isApplicationActive; if (isFocused) { HybridCLRSettings.LoadOrCreate(); OnEditorFocused?.Invoke(); } } } } }