using UnityEditor; using UnityEngine; [CustomEditor(typeof(TextEx),true),CanEditMultipleObjects] public class TextExEditor:UnityEditor.UI.TextEditor { public override void OnInspectorGUI() { base.OnInspectorGUI(); EditorGUILayout.Space(); TextEx text = target as TextEx; text.isKey = EditorGUILayout.Toggle("是语言表ID",text.isKey); text.keyName = EditorGUILayout.TextField(text.keyName, GUILayout.Width(200)); text.colorType = (TextColType)EditorGUILayout.EnumPopup("颜色类型", text.colorType); text.bgColorType = (TextEx.BackGroundColorType)EditorGUILayout.EnumPopup("背景颜色类型", text.bgColorType); } }