//-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2025年6月16日 //-------------------------------------------------------- using System.Collections.Generic; using System.IO; using System.Threading; using System; using UnityEngine; using LitJson; public partial class HeroFetterConfig : ConfigBase { public int FetterID; public string FetterName; public int[] HeroIDList; public int[] AttrIDList; public int[] AttrValueList; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out FetterID); FetterName = tables[1]; if (tables[2].Contains("[")) { HeroIDList = JsonMapper.ToObject(tables[2]); } else { string[] HeroIDListStringArray = tables[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); HeroIDList = new int[HeroIDListStringArray.Length]; for (int i=0;i(tables[3]); } else { string[] AttrIDListStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); AttrIDList = new int[AttrIDListStringArray.Length]; for (int i=0;i(tables[4]); } else { string[] AttrValueListStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); AttrValueList = new int[AttrValueListStringArray.Length]; for (int i=0;i