using System.Collections; using Cysharp.Threading.Tasks; using DG.Tweening; using UnityEngine; using UnityEngine.UI; public class TotalDamageDisplayer : MonoBehaviour { public Image damageBackground; public Text textDamage; public Image imgTotalDesc; //总伤害或者总治疗 private long damage = 0; private long heal = 0; public const float scaleDuration = 1.5f; public const float delayCloseDuration = 1.5f; public static readonly Vector3 scalePunch = new Vector3(0.4f, 0.4f, 0.4f); private Sequence punchTween = null; public void SetDamage(BattleDmgInfo dmgInfo) { var battleField = BattleManager.Instance.GetBattleField(dmgInfo.battleFieldGuid); if (!gameObject.activeInHierarchy) gameObject.SetActive(true); if (dmgInfo == null) return; if (dmgInfo.isFirstHit) { damage = 0; heal = 0; } if (dmgInfo.IsType(DamageType.Recovery)) { // 保持原有处理逻辑位置 foreach (var h in dmgInfo.damageList) { heal += h; } textDamage.text = BattleUtility.DisplayDamageNum(heal, BattleConst.BattleTotalRecoverType); damageBackground.sprite = UILoader.LoadSprite("Fight", "Fight1_img_83"); imgTotalDesc.sprite = UILoader.LoadSprite("Fight", "Fight1_img_80"); } else if (dmgInfo.IsType(DamageType.Damage) || dmgInfo.IsType(DamageType.Realdamage)) { // 保持原有处理逻辑位置 foreach (var d in dmgInfo.damageList) { damage += d; } textDamage.text = BattleUtility.DisplayDamageNum(damage, BattleConst.BattleTotalDamageType); imgTotalDesc.sprite = UILoader.LoadSprite("Fight", "Fight1_img_85"); damageBackground.sprite = UILoader.LoadSprite("Fight", "Fight1_img_88"); } else { gameObject.SetActive(false); return; } // else // { // textDamage.text =BattleUtility.DisplayDamageNum(0, BattleConst.BattleTotalDamageType); // imgTotalDesc.sprite = UILoader.LoadSprite("Fight", "Fight1_img_85"); // damageBackground.sprite = UILoader.LoadSprite("Fight", "Fight1_img_88"); // } if (punchTween != null && punchTween.IsActive()) { battleField.battleTweenMgr.OnKillTween(punchTween); textDamage.transform.localScale = Vector3.one; punchTween = null; } punchTween = DOTween.Sequence(); var tween1 = textDamage.transform.DOPunchScale(scalePunch, scaleDuration / battleField.speedRatio, 1); punchTween.Append(tween1); // 播放结束后 延迟1.5秒再消失 var tween2 = DOVirtual.DelayedCall(delayCloseDuration / battleField.speedRatio, () => { }); punchTween.Append(tween2); punchTween.OnComplete(() => { textDamage.transform.localScale = Vector3.one; if (dmgInfo.isLastHit) { gameObject.SetActive(false); } }); battleField.battleTweenMgr.OnPlayTween(punchTween); } }