using UnityEngine;
using UnityEngine.UI;
//羁绊中的武将
public class HeroConnectionHeadCell : MonoBehaviour
{
[SerializeField] Image qualityImg;
[SerializeField] Image heroIcon;
[SerializeField] Text nameText;
[SerializeField] Image connMarkImg; //链接的锁图标,第一个不显示
///
///
///
///
/// 只是为了让第一个不显示锁图标用
/// 部分界面显示不同皮肤图标
public void Display(int heroID, int index, string guid = "")
{
int skinID = 0;
HeroConfig heroConfig;
if (!string.IsNullOrEmpty(guid))
{
var hero = HeroManager.Instance.GetHero(guid);
skinID = hero.SkinID;
heroConfig = hero.heroConfig;
}
else
{
heroConfig = HeroConfig.Get(heroID);
skinID = heroConfig.SkinIDList[0]; //默认第一个图鉴展示
}
nameText.text = heroConfig.Name;
qualityImg.SetSprite("heroheadBG" + heroConfig.Quality);
var sprite = UILoader.LoadSprite("HeroHead", HeroSkinConfig.Get(skinID).SquareIcon);
if (sprite == null)
{
// 内网未配置时
heroIcon.SetSprite("herohead_default");
}
else
{
heroIcon.overrideSprite = sprite;
}
connMarkImg.SetActive(index != 0);
}
}