using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class CommonGetItemCell : CellView { [SerializeField] List commonGetItems = new List(); public void Display(int index, List showItems) { for (int i = 0; i < commonGetItems.Count; i++) { if (index + i < showItems.Count) { int itemId = showItems[index + i].id; commonGetItems[i].Display(itemId); commonGetItems[i].SetActive(true); } else { commonGetItems[i].SetActive(false); } } } }