/* 这是旧的二级界面加载器,已启用,请使用SecondFrameLoader2 */ using UnityEngine; using System.Collections; using UnityEngine.UI; namespace vnxbqy.UI { [ExecuteAlways] public class SecondFrameLoader : UIPrefabLoader { [SerializeField] string m_TitleKey; public override void Create() { base.Create(); if (Application.isPlaying) { var text = this.GetComponentInChildren(); if (text != null) { text.fontSize = 24; text.resizeTextForBestFit = false; text.rectTransform.sizeDelta = new Vector2(24, 141); if (!string.IsNullOrEmpty(m_TitleKey)) text.text = Language.Get(m_TitleKey); } } } } }