using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.Events; public class NewBieMask : MonoBehaviour { [SerializeField] GuideCircleHollowImage m_Mask; public GuideCircleHollowImage mask { get { return m_Mask; } } public void Display(int _guideStep, Transform _target) { var config = ScriptableObjectLoader.LoadSoNewBieGuideStep(_guideStep); m_Mask.center = (Vector2)this.transform.InverseTransformPoint(_target.position) + config.clickPosition; m_Mask.cell = config.clickSize; } }