using System; using Cysharp.Threading.Tasks; using UnityEngine; public class GuildAtkDefBatBattlePanelNormalCell : CellView { [SerializeField] GuildAtkDefBatBattlePanelItem[] items; //2个 public void Display(bool isMy, HA525_tagSCFamilyAtkDefBatInfo.tagSCFamilyAtkDefBatMem mem1, HA525_tagSCFamilyAtkDefBatInfo.tagSCFamilyAtkDefBatMem mem2) { // NormalCell 不显示城墙 items[0].Display(isMy, mem1, false); if (items.Length > 1) { items[1].Display(isMy, mem2, false); } } }