using UnityEngine; // record直接全程播放就好了 不需要其他操作 public class RecordModeOperationAgent : IOperationAgent { // GameNetPackage[] packs public RecordModeOperationAgent(BattleField battleField) : base(battleField) { } public override void Run() { base.Run(); } public override void DoNext() { base.DoNext(); // if (!playing()) // packs.Dequeue(); // actions = pack.Distribute(); // recordPlayer.Play(actions); } }