using UnityEngine; using System.Collections.Generic; public class HeroCardLineCell : CellView { [SerializeField] List cardList; public void Display(int index) { for (int i = 0; i < cardList.Count; i++) { if (i + index < HeroManager.Instance.heroSortList.Count) { cardList[i].SetActive(true); cardList[i].Display(index + i); } else { cardList[i].SetActive(false); } } } }