using UnityEngine; public class GMCommand : SingletonMonobehaviour { public void Begin() { } private void Update() { if (Input.GetKeyDown(KeyCode.F1)) { if (!UIManager.Instance.IsOpened()) { UIManager.Instance.OpenWindow(); } else { UIManager.Instance.CloseWindow(); } } if (Input.GetKeyDown(KeyCode.F2)) { if (!UIManager.Instance.IsOpened()) { UIManager.Instance.OpenWindow(); } else { UIManager.Instance.CloseWindow(); } } } }