using UnityEngine; public class HeroSkinRoleLineCell : CellView { [SerializeField] HeroSkinRoleCell[] skinRoleCells; //index 为 临时列表的索引 public void Display(HeroConfig heroConfig, int index) { for (int i = 0; i < skinRoleCells.Length; i++) { if (index + i < HeroSkinChooseWin.activeIndexList.Count) { skinRoleCells[i].SetActive(true); skinRoleCells[i].Display(heroConfig, HeroSkinChooseWin.activeIndexList[index + i]); } else { skinRoleCells[i].SetActive(false); } } } }