using System; using System.Collections; using UnityEngine; using UnityEngine.UI; public class ChatDateCell : MonoBehaviour { [SerializeField] Text txtDate; ChatManager manager { get { return ChatManager.Instance; } } public void Refresh(CellView cell) { if (!manager.TryGetChatData(ChatManager.Instance.nowChatChannel, cell.index, out TalkData data)) return; txtDate.text = data.Content; } public float GetHeight(string content, ArrayList list) { return 30; } }