//-------------------------------------------------------- // [Author]: YYL // [ Date ]: Wednesday, April 29, 2026 //-------------------------------------------------------- using System.Collections.Generic; using System; using UnityEngine; using LitJson; public partial class ActTaskConfig : ConfigBase { static ActTaskConfig() { // 访问过静态构造函数 visit = true; } public int CfgID; public int IsDayReset; public int TemplateID; public int ActScoreItemID; public int ActShopTypeEx; public string ActScoreAwardInfo; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out CfgID); int.TryParse(tables[1],out IsDayReset); int.TryParse(tables[2],out TemplateID); int.TryParse(tables[3],out ActScoreItemID); int.TryParse(tables[4],out ActShopTypeEx); ActScoreAwardInfo = tables[5]; } catch (Exception exception) { Debug.LogError(exception); } } }