//-------------------------------------------------------- // [Author]: YYL // [ Date ]: Friday, June 27, 2025 //-------------------------------------------------------- using System.Collections.Generic; using System.IO; using System.Threading; using System; using UnityEngine; using LitJson; public partial class ChestsAwardConfig : ConfigBase { public int ID; public int BoxID; public int BoxLV; public string SelectList; public string FixedItem; public string Probability1; public string Probability2; public string JobItem; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out ID); int.TryParse(tables[1],out BoxID); int.TryParse(tables[2],out BoxLV); SelectList = tables[3]; FixedItem = tables[4]; Probability1 = tables[5]; Probability2 = tables[6]; JobItem = tables[7]; } catch (Exception exception) { Debug.LogError(exception); } } }