//-------------------------------------------------------- // [Author]: YYL // [ Date ]: Friday, June 27, 2025 //-------------------------------------------------------- using System.Collections.Generic; using System.IO; using System.Threading; using System; using UnityEngine; using LitJson; public partial class FunctionTeamSetConfig : ConfigBase { public int FuncMapID; public int NeedName; public int MemberMax; public int ApplyMax; public int ReqApplyMax; public int SortType; public int SortReverse; public int OPLimitInAct; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out FuncMapID); int.TryParse(tables[1],out NeedName); int.TryParse(tables[2],out MemberMax); int.TryParse(tables[3],out ApplyMax); int.TryParse(tables[4],out ReqApplyMax); int.TryParse(tables[5],out SortType); int.TryParse(tables[6],out SortReverse); int.TryParse(tables[7],out OPLimitInAct); } catch (Exception exception) { Debug.LogError(exception); } } }