//-------------------------------------------------------- // [Author]: YYL // [ Date ]: Friday, June 27, 2025 //-------------------------------------------------------- using System.Collections.Generic; using System.IO; using System.Threading; using System; using UnityEngine; using LitJson; public partial class IconConfig : ConfigBase { public string id; public string folder; public string sprite; public override string LoadKey(string _key) { string key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); id = tables[0]; folder = tables[1]; sprite = tables[2]; } catch (Exception exception) { Debug.LogError(exception); } } }