//-------------------------------------------------------- // [Author]: YYL // [ Date ]: Friday, June 27, 2025 //-------------------------------------------------------- using System.Collections.Generic; using System.IO; using System.Threading; using System; using UnityEngine; using LitJson; public partial class PlayerFaceStarConfig : ConfigBase { public int index; public int FaceID; public int FaceStar; public int[][] StarUpNeedItemList; public int[] StarAttrType; public int[] StarAttrValue; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out index); int.TryParse(tables[1],out FaceID); int.TryParse(tables[2],out FaceStar); StarUpNeedItemList = JsonMapper.ToObject(tables[3].Replace("(", "[").Replace(")", "]")); if (tables[4].Contains("[")) { StarAttrType = JsonMapper.ToObject(tables[4]); } else { string[] StarAttrTypeStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); StarAttrType = new int[StarAttrTypeStringArray.Length]; for (int i=0;i(tables[5]); } else { string[] StarAttrValueStringArray = tables[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); StarAttrValue = new int[StarAttrValueStringArray.Length]; for (int i=0;i