//-------------------------------------------------------- // [Author]: YYL // [ Date ]: Friday, June 27, 2025 //-------------------------------------------------------- using System.Collections.Generic; using System.IO; using System.Threading; using System; using UnityEngine; using LitJson; public partial class RealmConfig : ConfigBase { public int Lv; public string Name; public int LVMax; public int[] AddAttrType; public int[] AddAttrNum; public int Quality; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out Lv); Name = tables[1]; int.TryParse(tables[2],out LVMax); if (tables[3].Contains("[")) { AddAttrType = JsonMapper.ToObject(tables[3]); } else { string[] AddAttrTypeStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); AddAttrType = new int[AddAttrTypeStringArray.Length]; for (int i=0;i(tables[4]); } else { string[] AddAttrNumStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); AddAttrNum = new int[AddAttrNumStringArray.Length]; for (int i=0;i