//-------------------------------------------------------- // [Author]: YYL // [ Date ]: Friday, June 27, 2025 //-------------------------------------------------------- using System.Collections.Generic; using System.IO; using System.Threading; using System; using UnityEngine; using LitJson; public partial class XBGetItemConfig : ConfigBase { public int ID; public int TreasureType; public int MinLV; public string GridItemInfo; public string GridLibInfo; public string JobItemList; public int[][] GridItemRateList1; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out ID); int.TryParse(tables[1],out TreasureType); int.TryParse(tables[2],out MinLV); GridItemInfo = tables[3]; GridLibInfo = tables[4]; JobItemList = tables[5]; GridItemRateList1 = JsonMapper.ToObject(tables[6].Replace("(", "[").Replace(")", "]")); } catch (Exception exception) { Debug.LogError(exception); } } }