//-------------------------------------------------------- // [Author]: YYL // [ Date ]: Friday, June 27, 2025 //-------------------------------------------------------- using System.Collections.Generic; using System.IO; using System.Threading; using System; using UnityEngine; using LitJson; public partial class priorbundleConfig : ConfigBase { public int id; public string AssetABName; public int AssetType; public int Prior; public int mapId; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out id); AssetABName = tables[1]; int.TryParse(tables[2],out AssetType); int.TryParse(tables[3],out Prior); int.TryParse(tables[4],out mapId); } catch (Exception exception) { Debug.LogError(exception); } } }