using System.Collections.Generic; using UnityEngine; public partial class HeroInfo { // 服务器数据 皮肤索引 public int SkinIndex = 0; // 服务器数据 皮肤ID public int SkinID { get { if (null == heroConfig) return 0; if (SkinIndex > heroConfig.SkinNPCIDList.Length && SkinIndex >= 0) { return heroConfig.SkinNPCIDList[SkinIndex]; } return heroConfig.SkinNPCIDList[0]; } } // 皮肤配置 public HeroSkinConfig skinConfig; }