using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using System.Linq; //周战令 public partial class BattlePassManager : GameSystemManager { public const int WeekBattlePassType = 6; Redpoint redpoint = new Redpoint(MainRedDot.RedPoint_DailyKey, MainRedDot.RedPoint_WeekBPFuncKey); void UpdateWeekRedPoint() { redpoint.state = RedPointState.None; //购买,活跃 battlePassDataDict.TryGetValue(WeekBattlePassType, out BattlePassData battlePassData); if (battlePassData == null) return; if (HasAnyAward(WeekBattlePassType, (int)battlePassData.value1)) { redpoint.state = RedPointState.Simple; } } }