//-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2026年7月2日 //-------------------------------------------------------- using System.Collections.Generic; using System; using UnityEngine; using LitJson; public partial class ActTimeFlowConfig : ConfigBase { static ActTimeFlowConfig() { // 访问过静态构造函数 visit = true; } public int ID; public string ActFlow; public int StartDay; public int StartHour; public int StartMinute; public int EndDay; public int EndHour; public int EndMinute; public int StateValue; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out ID); ActFlow = tables[1]; int.TryParse(tables[2],out StartDay); int.TryParse(tables[3],out StartHour); int.TryParse(tables[4],out StartMinute); int.TryParse(tables[5],out EndDay); int.TryParse(tables[6],out EndHour); int.TryParse(tables[7],out EndMinute); int.TryParse(tables[8],out StateValue); } catch (Exception exception) { Debug.LogError(exception); } } }