using UnityEngine;
using UnityEngine.UI;
///
/// 合成格子
///
public class ComposeGirdCell : MonoBehaviour
{
[SerializeField] ItemCell itemCell;
[SerializeField] Image fillImage;
[SerializeField] Image fullImage;
[SerializeField] Text processText;
[SerializeField] Image redImg;
public void Display(int index)
{
if (index >= PackManager.Instance.composeItemGuidList.Count)
{
return;
}
var guid = PackManager.Instance.composeItemGuidList[index];
var item = PackManager.Instance.GetItemByGuid(guid);
if (item == null)
return;
itemCell.Init(item);
itemCell.button.AddListener(() =>
{
//合成界面
ComposeWin.guid = guid;
UIManager.Instance.OpenWindow();
});
var config = ItemCompoundConfig.GetItemCompoundConfig(item.itemId);
var targetID = config.itemID;
var targetCnt = config.itemCount;
var haveCnt = PackManager.Instance.GetItemCountByID(PackType.Item, targetID);
if (haveCnt >= targetCnt)
{
fullImage.SetActive(true);
fillImage.SetActive(false);
redImg.SetActive(true);
}
else
{
fullImage.SetActive(false);
fillImage.SetActive(true);
redImg.SetActive(false);
fillImage.fillAmount = haveCnt / (float)targetCnt;
}
processText.text = haveCnt+ "/" + targetCnt;
}
}