//-------------------------------------------------------- // [Author]: 玩个游戏 // [ Date ]: Wednesday, August 23, 2017 //-------------------------------------------------------- using UnityEngine; using UnityEngine.Sprites; using UnityEngine.UI; [RequireComponent(typeof(RectTransform))] public class Hexagon:BaseMeshEffect { const float SQUARE_ROOT_THREE = 1.732f; Vector3[] positions = new Vector3[3]; RectTransform m_RectTransform; public RectTransform rectTransform { get { return m_RectTransform ?? (m_RectTransform = this.transform as RectTransform); } } Image m_Image; public Image image { get { return m_Image ?? (m_Image = this.GetComponent()); } } public override void ModifyMesh(VertexHelper vh) { vh.Clear(); var uv = this.image != null ? DataUtility.GetOuterUV(this.image.overrideSprite) : Vector4.zero; var uvCenterX = (uv.x + uv.z) * 0.5f; var uvCenterY = (uv.y + uv.w) * 0.5f; var uvScaleX = (uv.z - uv.x) / this.rectTransform.rect.width; var uvScaleY = (uv.w - uv.y) / this.rectTransform.rect.height; var xoffset = this.rectTransform.rect.width * 0.5f; var yoffset = this.rectTransform.rect.height * 0.5f; this.positions[0] = new Vector3(0,yoffset); this.positions[1] = new Vector3(-xoffset,yoffset * (1f - SQUARE_ROOT_THREE)); this.positions[2] = new Vector3(xoffset,yoffset * (1f - SQUARE_ROOT_THREE)); for(var i = 0;i < 3;i++) { var position = this.positions[i]; var uv0 = new Vector2(position.x * uvScaleX + uvCenterX,position.y * uvScaleY + uvCenterY); var vertex = UIUtility.PackageUIVertex(position,uv0,this.image.color); vh.AddVert(vertex); position = this.positions[i] * -1f; uv0 = new Vector2(position.x * uvScaleX + uvCenterX,position.y * uvScaleY + uvCenterY); vertex = UIUtility.PackageUIVertex(position,uv0,this.image.color); vh.AddVert(vertex); } vh.AddTriangle(0,2,4); vh.AddTriangle(1,3,5); } }