//-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2025年11月3日 //-------------------------------------------------------- using System.Collections.Generic; using System; using UnityEngine; using LitJson; public partial class DailyLivenessRewardConfig : ConfigBase { static DailyLivenessRewardConfig() { // 访问过静态构造函数 visit = true; } public int ID; public int NeedLiveness; public int[][] AwardItemList; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out ID); int.TryParse(tables[1],out NeedLiveness); AwardItemList = JsonMapper.ToObject(tables[2].Replace("(", "[").Replace(")", "]")); } catch (Exception exception) { Debug.LogError(exception); } } }