//-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2025年10月23日 //-------------------------------------------------------- using System.Collections.Generic; using System; using UnityEngine; using LitJson; public partial class FamilyDonateConfig : ConfigBase { static FamilyDonateConfig() { // 访问过静态构造函数 visit = true; } public int DonateType; public string Name; public int DailyCnt; public int MoneyType; public int MoneyValue; public int[][] AwardItemList; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out DonateType); Name = tables[1]; int.TryParse(tables[2],out DailyCnt); int.TryParse(tables[3],out MoneyType); int.TryParse(tables[4],out MoneyValue); AwardItemList = JsonMapper.ToObject(tables[5].Replace("(", "[").Replace(")", "]")); } catch (Exception exception) { Debug.LogError(exception); } } }