//-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2025年11月4日 //-------------------------------------------------------- using System.Collections.Generic; using System; using UnityEngine; using LitJson; public partial class GetItemWaysConfig : ConfigBase { static GetItemWaysConfig() { // 访问过静态构造函数 visit = true; } public int ID; public string Name; public string Text; public int WinJumpID; public int FuncID; public int GuideID; public int Type; public string CustomValue; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out ID); Name = tables[1]; Text = tables[2]; int.TryParse(tables[3],out WinJumpID); int.TryParse(tables[4],out FuncID); int.TryParse(tables[5],out GuideID); int.TryParse(tables[6],out Type); CustomValue = tables[7]; } catch (Exception exception) { Debug.LogError(exception); } } }