//-------------------------------------------------------- // [Author]: YYL // [ Date ]: Thursday, October 30, 2025 //-------------------------------------------------------- using System.Collections.Generic; using System; using UnityEngine; using LitJson; public partial class ItemCompoundConfig : ConfigBase { static ItemCompoundConfig() { // 访问过静态构造函数 visit = true; } public int id; public int makeID; public int itemID; public int itemCount; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out id); int.TryParse(tables[1],out makeID); int.TryParse(tables[2],out itemID); int.TryParse(tables[3],out itemCount); } catch (Exception exception) { Debug.LogError(exception); } } }