//-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2025年10月28日 //-------------------------------------------------------- using System.Collections.Generic; using System; using UnityEngine; using LitJson; public partial class StoreConfig : ConfigBase { static StoreConfig() { // 访问过静态构造函数 visit = true; } public int ID; public int ShopType; public int ShopSort; public int ItemID; public int ItemCnt; public int[][] ItemListEx; public int ResetType; public int LimitCnt; public int MoneyType; public int MoneyNum; public int MoneyOriginal; public int UnlockType; public int UnlockValue; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out ID); int.TryParse(tables[1],out ShopType); int.TryParse(tables[2],out ShopSort); int.TryParse(tables[3],out ItemID); int.TryParse(tables[4],out ItemCnt); ItemListEx = JsonMapper.ToObject(tables[5].Replace("(", "[").Replace(")", "]")); int.TryParse(tables[6],out ResetType); int.TryParse(tables[7],out LimitCnt); int.TryParse(tables[8],out MoneyType); int.TryParse(tables[9],out MoneyNum); int.TryParse(tables[10],out MoneyOriginal); int.TryParse(tables[11],out UnlockType); int.TryParse(tables[12],out UnlockValue); } catch (Exception exception) { Debug.LogError(exception); } } }