//-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2025年8月5日 //-------------------------------------------------------- using System.Collections.Generic; using System; using UnityEngine; using LitJson; public partial class FuncConfigConfig : ConfigBase { private static Dictionary> m_buffGroupStateDict = null; public static Dictionary> buffGroupStateDict { get { if (m_buffGroupStateDict == null) { FuncConfigConfig config = Get("BuffStateGroup"); if (config != null) { m_buffGroupStateDict = JsonMapper.ToObject>>(config.Numerical1); } else { Debug.LogError("没有找到FuncConfig表中Key为BuffStateGroup的配置"); m_buffGroupStateDict = new Dictionary>(); } } return m_buffGroupStateDict; } } }