using UnityEngine; // record直接全程播放就好了 不需要其他操作 public class RecordModeOperationAgent : IOperationAgent { // GameNetPackage[] packs public RecordModeOperationAgent(BattleField battleField) : base(battleField) { } public override void Run() { base.Run(); DoNext(); } public override void DoNext() { base.DoNext(); if (battleField.IsBattleEnd()) { return; } if (!battleField.recordPlayer.IsPlaying()) { battleField.DistributeNextPackage(); } } }