public enum HeroAttrType { // 攻击力 attack = 6, // 防御力 defense = 7, // 生命 hp = 8, //眩晕概率 stunRate, //暴击概率 critRate, //连击概率 comboRate, //格挡概率 blockRate, //反击概率 counterAttackRate, //攻击目标时,造成伤害转化成生命的百分比数值提升 recoverRate, //战斗抵抗属性 //眩晕抵抗 stunResist, //暴击抵抗 critResist, //连击抵抗 comboResist, //格挡抵抗 blockResist, //反击抵抗 counterAttackResist, //减少攻击时吸血转化成生命的百分比数值 recoverResist, // 特殊属性(待补充) }