using UnityEngine; using UnityEngine.UI; using System; // 一级界面带预制体,底部功能按钮样式 public class OneLevelWin : FunctionsBaseWin { [NonSerialized] GroupButtonEx tabBtn; public FuncBtnData[] funcBtnDatas; [NonSerialized] Button closeBtn; protected override void InitComponent() { // 创建 var instance = UIUtility.CreateWidget("OneLevelWin", "BottomTabs"); instance.transform.SetParent(_rectTransform, false); closeBtn = _rectTransform.GetComponent