public partial class HeroInfo { // 突破配置 public HeroBreakConfig breakConfig { get { return HeroBreakConfig.GetHeroBreakConfig(heroId, breakLevel); } } // 品质突破配置 public HeroQualityBreakConfig qualityBreakConfig; // 武将突破等级 public int breakLevel { get { if (itemHero == null) return 0; return itemHero.GetUseDataFirstValue(74); } } protected int GetBreakCultivationPercent(HeroAttrType attrType) { // YYL TODO return 0; } protected int GetIFByInheritBreakPercent(HeroAttrType attrType) { // YYL TODO return 0; } }