using System; using UnityEngine; using UnityEngine.UI; public class BattleWin : UIBase { // 组件引用 public Transform mountPoint; private BattleRootNode battleRootNode = null; public Button btnStop; private BattleField battleField; float lastClickTime; bool needGuide = false; // 生命周期 protected override void InitComponent() { base.InitComponent(); // 初始化组件引用 绑定按钮等UI组件事件 btnStop.AddListener(PauseGame); } private void PauseGame() { // BattleDebug.LogError("PauseeGame"); if (null == battleField) return; battleField.IsPause = !battleField.IsPause; BattleDebug.LogError(" is pause " + battleField.IsPause.ToString()); // if (battleField != null) // { // battleField.operationAgent.DoNext(); // } } protected override void OnPreOpen() { lastClickTime = Time.realtimeSinceStartup; needGuide = !MainLevelManager.Instance.IsPassedByMainLevelID(BattleManager.Instance.fightGuideMainLevelLimit); // SetBattleField(BattleManager.Instance.storyBattleField); BattleManager.Instance.onBattleFieldCreate += OnCreateBattleField; } protected override void OnPreClose() { UIManager.Instance.CloseWindow(); BattleManager.Instance.onBattleFieldCreate -= OnCreateBattleField; } private void OnCreateBattleField(string arg1, BattleField field) { if (field.GetType() == battleField.GetType()) { SetBattleField(field); } } protected override void OnOpen() { base.OnOpen(); } protected override void OnClose() { base.OnClose(); if (battleRootNode != null) { battleRootNode.transform.SetParent(Launch.Instance.transform); battleRootNode.transform.localPosition = new Vector3(-10000, -10000, 0); } battleField = null; } protected override void NextFrameAfterOpen() { base.NextFrameAfterOpen(); } protected override void CompleteClose() { base.CompleteClose(); } public void SetBattleField(BattleField _battleField) { battleField = _battleField; if (battleRootNode != null) { battleRootNode.transform.localPosition = Vector3.zero; battleRootNode.transform.SetParent(Launch.Instance.transform); } battleRootNode = battleField.battleRootNode; battleRootNode.transform.SetParent(mountPoint); battleRootNode.transform.localPosition = Vector3.zero; battleRootNode.transform.localScale = Vector3.one; BattleHUDWin ui = UIManager.Instance.GetUI(); if (null == ui) { ui = UIManager.Instance.OpenWindow(); } ui.SetBattleField(battleField); battleField.UpdateCanvas(canvas); } void LateUpdate() { if (!needGuide) return; if (Input.GetMouseButtonDown(0)) { lastClickTime = Time.realtimeSinceStartup; } if (Time.realtimeSinceStartup - lastClickTime > BattleManager.Instance.fightGuideNoClickSeconds) { if (AutoFightModel.Instance.isAutoAttack) { return; } if (NewBieCenter.Instance.inGuiding) { return; } if (UIManager.Instance.ExistAnyFullScreenOrMaskWin("")) { return; } NewBieCenter.Instance.StartNewBieGuide(BattleManager.Instance.fightGuideID); needGuide = !MainLevelManager.Instance.IsPassedByMainLevelID(BattleManager.Instance.fightGuideMainLevelLimit); BattleManager.Instance.storyBattleField.IsPause = false; lastClickTime = Time.realtimeSinceStartup; } } }