//-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2025年9月4日 //-------------------------------------------------------- using System.Collections.Generic; using System; using UnityEngine; using LitJson; public partial class XBGetItemConfig : ConfigBase { static XBGetItemConfig() { // 访问过静态构造函数 visit = true; } public int ID; public int TreasureType; public int MinLV; public Dictionary GridItemInfo; public Dictionary GridLibInfo; public int[][] JobItemList; public int[][] GridItemRateList1; public Dictionary LuckyItemRateInfo; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out ID); int.TryParse(tables[1],out TreasureType); int.TryParse(tables[2],out MinLV); GridItemInfo = ConfigParse.ParseIntArrayDict(tables[3]); GridLibInfo = ConfigParse.ParseIntDict(tables[4]); JobItemList = JsonMapper.ToObject(tables[5].Replace("(", "[").Replace(")", "]")); GridItemRateList1 = JsonMapper.ToObject(tables[6].Replace("(", "[").Replace(")", "]")); LuckyItemRateInfo = ConfigParse.ParseIntArray2Dict(tables[7].Replace("(", "[").Replace(")", "]")); } catch (Exception exception) { Debug.LogError(exception); } } }